Multicultural Games

Game # 1

Name of the Game:  The Snake


Country of Origin:  Nigeria

Grade Level:  Kindergarten

CSOs:     PE.K.1.1     perform locomotor movements of run, hop, jump, gallop, and slide.

              PE.K.1.6     travel in straight, curved, and zigzag pathways.

              PE.K.5.1     follow established class rules, procedures, and safe practices with teacher reinforcement.

              PE.K.5.2     respect the rights of others in physical activity settings.

Directions:  One player is chosen to be the head of the snake. This 'snake head' tries to catch another player, and once they do, that other player becomes the 'snake tail' and they hold hands. The 'snake head' and 'snake tail' chase the other players, and tagging them from either end, thus making a new head or a new tail as another player is caught. The game continues until all the players are part of 'the snake'.

Equipment:  None, however, you may mark off boundary lines to indicate the playing area.

Location:  Outdoor

Safety considerations or modifications for inclusion: 

Safety considerations: Whenever children are running there is always the risk that they will fall.  Since children are running while holding hands with other children during this activity, there is also the chance that they could become entangled or trip over each other.  Advise children to be careful while running and to make sure they are respecting their classmates' space so that no one will become entangled.

Modifications for inclusion:  Children with physical disabilities may struggle with this activity.  To provide for inclusion, they may be aloud to walk or wheel themselves in order to avoid being tagged.  Children who do not want to participate may be in charge of choosing the student(s) to be the head of the snake.

Adaptations:  After children have run through the game once or twice, allow them to play again but change their movement from running to hopping, galloping, jumping, and/or sliding.  The "snake" may also be adapted to only move in straight, curved, or zigzag patterns.

Game #2

Name of the Game:  Pebbles


Country of Origin:  Greece

Grade Level:  Second grade

CSOs:        PE.2.1.1     combine walking with hopping, jumping, galloping, sliding, and skipping.

                 PE.2.5.1     apply established class rules, procedures, and safe practices.

                 PE.2.5.2     work cooperatively with another to complete a task.

                 PE.2.5.2     demonstrate respectful behavior toward others in physical activity settings.

Directions:  Players stand in line shoulder to shoulder facing IT. IT has the pebble in one hand and moves down the line pretending to place the pebble in each hand. When the pebble actually changes hands, the player with the pebble runs to the base and tries to touch it. If the player makes it to base, the player then becomes IT and the game starts all over again.

Equipment:  Players need a base, which can be a tree, wall, or post. They also need a pebble, which can be a stone, a marble, or a button.

Location:  Outdoors

Safety considerations or modifications for inclusion:

Safety considerations: Children may become too aggressive when trying to tag the "IT" student which could become a safety concern.  Advise students to be respectful of their peers and to work cooperatively with others to complete the game.

Modifications for inclusion:  The game could be modified for children with physical disabilities, as they may not be able to perform the movements necessary for this game.  To provide for inclusion, these children will not be required to reach base.  Instead, once the pebble is placed in their hands they may yell "Base!" which will guarantee their right to be "IT".  The teacher may assist the child in making his/her way down the line while pretending to place the pebble in each hand.  The next child who receives the pebble will automatically become "IT". 

Adaptations:  Instead of being able to run have children change their movement to a combination of walking with hopping, jumping, galloping, sliding, and skipping in order to get to base.