//bot's combat status set foundedenemy = zc->foundedenemy; if(ent->client->ctf_grapple && !(ent->client->buttons & BUTTON_ATTACK)) {} else t_Combatstate(ent,foundedenemy); // Added code for SantaBot item = Fdi_BULLETS;//FindItem("Bullets"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > bulletLoad) { justDropped = 1; } } item = Fdi_SHELLS;//FindItem("Shells"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > shellLoad) { justDropped = 1; } } item = Fdi_CELLS;//FindItem("Shells"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > cellsLoad) { justDropped = 1; } } item = Fdi_GRENADES;//FindItem("Shells"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > grenadeLoad) { justDropped = 1; } } item = Fdi_ROCKETS;//FindItem("Shells"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > rocketLoad) { justDropped = 1; } } item = Fdi_SLUGS;//FindItem("Shells"); if (item) { index = ITEM_INDEX(item); if (ent->client->pers.inventory[index] > slugsLoad) { justDropped = 1; } } if (justDropped == 1) { Set_Combatstate(ent,foundedenemy,item); justDropped = 0; } // Return to normal code