monica larson
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Visiting Assistant Professor,
New Media

Department of Communications

Shepherd University
Shepherdstown, WV

Office: L10J Knutti
MWF 9-10am, TTh 12:45-1:45

My email is mlarson at shepherd.edu. Students are asked to email rather than phone my office.

Interested in consulting services?
Check out some samples of my work.

I support the work of KIVA. KIVA is a nonprofit that provides impoverished individuals with the funds to create sustainable businesses. KIVA does this by aggregating small loans from people like me and you.

 

Hi! I'm teaching the following courses. In the meantime, if you would like to learn a little about my background feel free to browse around. OK, so check back later for new classes.

Computer Mediated Communications, COMM 352
This course focuses on the study, practice, and criticism of computer-mediated communication. Students will develop projects using a variety of digital technologies, focusing primarily on the Web. The course is designed to teach students to effectively use these technologies, to study the impact on society, and to think critically about that impact. Prerequisites: COMM 202, COMM 203.
The Graphic Novel: Underworld, COMM 343
Once the domain of sticky-fingered kids clutching nickels and dimes, comics have grown up and are establishing themselves as a fast-growing and respected literary genre. Even The New York Times has recognized the power of the art form by including a regular section devoted to graphic novels in its Sunday magazine. Students enrolled in COMM 399-2C The Graphic Novel will explore this cultural phenomenon by analyzing works like Neil Gaiman's Sandman series and Warren Ellis' Transmetropolitan. Students will also write and design their own graphic novels . And contrary to common belief, you don't have to draw to create. Even non-artists can produce compelling content using imaging and animation software provided in class.
Game Design, COMM 344
This course focuses on the structure/ theory of game design, and the analysis of games' role in modern society. Using readings, playing of games and in-class exercises students will explore what makes meaningful play. Rule systems, game culture and history will be covered. Students will learn game design by creating their own paper-based games. No programming knowledge is needed for this class.
Advertising and Imagery, COMM 406
This course explores the significance and influence of advertising, public relations, and public opinion on contemporary culture. Case studies in the history, institutional practice, and aesthetics of advertising, public relations, and public opinion will be studied. The course will consider the social, political, cultural, and personal dimensions of interpreting advertising, public relations, and public opinion. Course projects will include the creation and development of an advertising and public relations campaign. Prerequisites: COMM 202, COMM 203.