Visiting Assistant Professor,
Department of Communications
Office: L10J Knutti
MWF 9-10am, TTh 12:45-1:45
My email is mlarson at shepherd.edu.
Students are asked to email rather than phone my office.
Interested in consulting services?
Check out some samples
of my work.
I support the work of KIVA. KIVA is a
nonprofit that provides impoverished individuals with the funds to create
sustainable businesses. KIVA does this by aggregating small loans from
people like me and you.
teaching the following courses. In the meantime,
if you would like to learn a little about my background feel free to browse
around. OK, so check back later for new classes.
Computer Mediated Communications, COMM 352
This course focuses on the study, practice, and
criticism of computer-mediated communication. Students will develop projects
using a variety of digital technologies, focusing primarily on the Web.
The course is designed to teach students to effectively use these technologies,
to study the impact on society, and to think critically about that impact. Prerequisites:
COMM 202, COMM 203.
|The Graphic Novel: Underworld, COMM 343
Once the domain of sticky-fingered kids
clutching nickels and dimes, comics have grown up and are establishing themselves
as a fast-growing and respected literary genre. Even The New York Times has
recognized the power of the art form by including a regular
section devoted to graphic novels in its Sunday magazine.
Students enrolled in COMM 399-2C The Graphic Novel will explore
this cultural phenomenon by analyzing works like Neil Gaiman's Sandman series
and Warren Ellis' Transmetropolitan. Students
will also write and design their own graphic novels . And
contrary to common belief, you don't have to draw to create.
Even non-artists can produce compelling content using imaging
and animation software provided in class.
Game Design, COMM 344
This course focuses on the structure/ theory
of game design, and the analysis of games' role in modern society.
Using readings, playing of games and in-class exercises students will explore
what makes meaningful play. Rule systems, game culture and history will
be covered. Students will learn game design by creating their own paper-based
games. No programming knowledge is needed for this class.
|Advertising and Imagery,
This course explores the significance
and influence of advertising, public relations, and public opinion on contemporary
culture. Case studies in the history, institutional practice, and aesthetics
of advertising, public relations, and public opinion will be studied. The
course will consider the social, political, cultural, and personal dimensions
of interpreting advertising, public relations, and public opinion. Course
projects will include the creation and development of an advertising and
public relations campaign. Prerequisites: COMM 202, COMM 203.